[SPEED + RUSH] Forbidden/Limited List & Skill Balance Update

forbidden/limited list & skill balance update

The Forbidden/Limited List's getting an update on July 4th, and there'll be some new cards on it!

Duel Links Forbidden Limited List


duel links leaks

Cards to be Banned

superrare
ban
superrare
ban
rare
ban

Cards to be Limited

ultrarare
ban
ultrarare
ban
ultrarare
ban
superrare
ban
rare
ban
rare
ban
rare
ban
normalrare
ban
normalrare
ban

Cards to be Limited 2

rare
limit2

Cards to be Limited 3

ultrarare
limit3
ultrarare
limit3
rare
limit3

Cards to be Unlimited

ultrarare
superrare
superrare
superrare
rare

Duel Links Skills Balance Update


Date of Skill Effect and Text Changes in PvP Duels

⚪ * Changes will be applied to Skill effects and text descriptions in PvP Duels from 4th July 2024. (Skill effects and text for NPC Duels will not be changed.)


App Version 8.10.0 for Skill Effect Changes in NPC Duels

⚪ Planned to be released around Jul 22 2024 - Jul 25 2024.

⚪ Skill effect changes for NPC Duels will be applied by updating to the above app version. (Skill text descriptions in NPC Duels will not be changed in this update.)


Date of Skill Text Changes in NPC Duels

⚪ 26th July 2024


Contract: Fabled

After Skill Balance:
You can only use this Skill's second effect once per turn and twice per Duel, and the third effect once per Duel.
1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck and your opponent's Graveyard) monsters except for "Fabled" monsters.
2: Send 1 monster from your hand or field to the Graveyard, and then add 1 "Fabled" card from your Graveyard to your hand.
3: Shuffle 1 "Fabled" card from your hand into the Deck, and then add 1 "Fabled" card from your Deck to your hand. During your Main Phase this turn, you can Normal Summon 1 "Fabled Grimro" in addition to your Normal Summon/Set.

Before:
You can only use this Skill's second effect once per turn and twice per Duel, and the third effect once per Duel.
1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) monsters except "Fabled" monsters.
2: Send 1 monster from your hand or field to the Graveyard, and then add 1 "Fabled" card from your Graveyard to your hand.
3: Shuffle 1 "Fabled" card from your hand into the Deck, and then add 1 "Fabled" card from your Deck to your hand. During your Main Phase this turn, you can Normal Summon 1 "Fabled Grimro" in addition to your Normal Summon/Set.


Tachyon Dragon Domination

After Skill Balance:
You can only use this Skill's second effect once per Duel, and the third effect once per turn.
1: You cannot Normal or Special Summon any monsters with a Level except Level 4 and 8 LIGHT Dragon monsters with 2000 or less ATK and Level 8 DARK Dragon monsters with 2500 or 2000 ATK.
2: During your Main Phase, play 1 Level 8 Dragon monster that can be Normal Summoned from your hand to your field, but negate its effects, and then add 1 Level 4 or 8 LIGHT Dragon monster from your Deck to your hand.
3: If you have "Number 107: Galaxy-Eyes Tachyon Dragon" on your field, Set 1 "Tachyon Transmigration" from your Deck or 1 "Rank-Up-Magic Barian's Force" from outside your Deck to your field. (This card can be activated the same turn.)

Before:
During this Duel, you cannot Normal or Special Summon any monsters with a Level except Level 4 and 8 LIGHT Dragon Type monsters with 2000 or less ATK and Level 8 DARK Dragon Type monsters with 2500 or 2000 ATK.
This effect can be used once per Duel. Reveal 1 Level 8 monster, and then add 1 Level 4 or 8 LIGHT Dragon Type monster from your Deck to your hand.
The following effect can be used once per turn if you control "Number 107: Galaxy-Eyes Tachyon Dragon."
Return 1 face-up Dragon Type monster from your field to your hand, and then Set 1 "Tachyon Transmigration" from your Deck or 1 "Rank-Up-Magic Barian's Force" from outside your Deck to your field. (This card can be activated the same turn.)


Synchro Stormraze

After Skill Balance:
This Skill can be used if your Extra Deck contains a WIND Synchro Monster.
1: Gain 1500 Life Points at the beginning of the Duel.
2: Can be used once per turn during your Main Phase.
Choose 1 face-up monster you control, and it gains 300 ATK until the end of the turn. It gains an additional 500 ATK until the end of the turn if there is a WIND Synchro Monster OR a WIND monster and a Synchro Monster, on your field and/or in your Graveyard.

Before:
This Skill can be used if your Extra Deck contains a WIND Synchro Monster.
1: Gain 1500 Life Points at the start of the Duel.
2: Can be used once per turn during your Main Phase.
Choose 1 Synchro Monster on your field. The chosen monster gains 300 ATK until the end of the turn. It gains an additional 300 ATK until the end of the turn if there is a WIND monster on your field or in your Graveyard.


Xyz Lightraze

After Skill Balance:
This Skill can be used if your Extra Deck contains a LIGHT Xyz Monster.
1: Gain 1500 Life Points at the beginning of the Duel.
2: Can be used once per turn during your Main Phase.
Choose 1 face-up monster you control, and it gains 300 ATK until the end of the turn. It gains an additional 500 ATK until the end of the turn if there is a LIGHT Xyz Monster OR a LIGHT monster and an Xyz Monster, on your field and/or in your Graveyard.

Before:
You can only use this Skill if your Extra Deck contains a LIGHT Xyz Monster.
1: At the beginning of the Duel, gain 1500 Life Points.
2: Once per turn, during your Main Phase, you can choose 1 Xyz Monster on your field, and it gains 300 ATK until the end of this turn. If a LIGHT monster is on your field or in your Graveyard, the chosen monster gains an additional 300 ATK until the end of this turn.


Link Earthraze

After Skill Balance:
This Skill can be used if your Extra Deck contains an EARTH Link Monster.
1: Gain 1500 Life Points at the beginning of the Duel.
2: Can be used once per turn during your Main Phase.
Choose 1 face-up monster you control, and it gains 300 ATK until the end of the turn. It gains an additional 500 ATK until the end of the turn if there is an EARTH Link Monster OR an EARTH monster and a Link Monster, on your field and/or in your Graveyard.

Before:
You can use this Skill if your Extra Deck contains an EARTH Link Monster.
1: At the beginning of the Duel, gain 1500 Life Points.
2: Once per turn, during your Main Phase, you can choose 1 Link Monster on your field, and it gains 300 ATK until the end of this turn. If an EARTH monster is on your field or in your Graveyard, the chosen monster gains an additional 300 ATK until the end of this turn.


Link Darkraze

After Skill Balance:
This Skill can be used if your Extra Deck contains a DARK Link Monster.
1: Gain 1500 Life Points at the beginning of the Duel.
2: Can be used once per turn during your Main Phase.
Choose 1 face-up monster you control, and it gains 300 ATK until the end of the turn. It gains an additional 500 ATK until the end of the turn if there is a DARK Link Monster OR a DARK monster and a Link Monster, on your field and/or in your Graveyard.

Before:
You can use this Skill if your Extra Deck contains a DARK Link Monster.
1: At the beginning of the Duel, gain 1500 Life Points.
2: Once per turn, during your Main Phase, you can choose 1 Link Monster on your field, and it gains 300 ATK until the end of this turn. If a DARK monster is on your field or in your Graveyard, the chosen monster gains an additional 300 ATK until the end of this turn.


Tuning in the Sky

After Skill Balance:
You can only use this Skill's second and third effects once per turn if your Extra Deck does not contain any monsters with the same name.
1: You cannot Normal or Special Summon monsters except for "The Agent" monsters, "Hyperion" monsters, Synchro Monsters, and Normal Monsters.
2: During your Main Phase, send 1 "The Agent" monster from your Deck to the Graveyard. Then, you can apply the following effect.
⚪ Shuffle 1 "Hyperion" monster from your hand into the Deck, and then add 1 "Hyperion" monster or 1 "The Agent of Creation - Venus" from your Deck to your hand.
3: During your Main Phase, choose 1 Fairy monster on your field, and treat that monster as a Tuner.

Before:
You can only use this Skill's second and third effects once per turn.
1: You cannot Special Summon monsters, except "The Agent" monsters, "Hyperion" monsters, Synchro Monsters, or Normal Monsters.
2: Send up to 2 "The Agent" monsters from your Deck to the Graveyard, and then add 1 "The Sanctuary in the Sky" from outside of your Deck to your Deck. Then, you can apply the following effect.
⚪ Shuffle 1 "Hyperion" monster or 1 Normal Monster from your hand into the Deck, then add 1 "The Agent" monster or "Hyperion" monster from your Deck to your hand.
3: Shuffle 1 monster from your Graveyard into the Deck, then choose up to 2 Fairy monsters on your field, and treat those monsters as Tuners.



duel links leaks

Cards to be Limited 2

ultrarare
limit2
superrare
limit2
superrare
limit2
rare
limit2

Cards to be Limited 3

ultrarare
limit3
superrare
limit3

Cards to be Unlimited

ultrarare
limit3

Duel Links Skills Balance Update


Date of Skill Effect and Text Changes in PvP Duels

⚪ * Changes will be applied to Skill effects and text descriptions in PvP Duels from 4th July 2024. (Skill effects and text for NPC Duels will not be changed.)


App Version 8.10.0 for Skill Effect Changes in NPC Duels

⚪ Planned to be released around Jul 22 2024 - Jul 25 2024.

⚪ Skill effect changes for NPC Duels will be applied by updating to the above app version. (Skill text descriptions in NPC Duels will not be changed in this update.)


Date of Skill Text Changes in NPC Duels

⚪ 26th July 2024


Hell-Tuning Invasion

After Skill Balance:
This Skill can only be used if the all of the monsters with 1400 or more ATK in your Deck are LIGHT Attribute Fiend monsters.
[REQUIREMENT] Send 1 card from your hand to your Graveyard.
[EFFECT] Make 2 face-up Level 4 or lower Fiend monsters on your field become Level 5 until the end of the turn. Then, you can choose up to 2 monsters on your opponent's field. If you do, make face-up monsters chosen become Level 4 until the end of the turn, and change face-down Defense Position monsters chosen to face-up Attack Position. During this turn, you can only attack with monsters with 2300-4600 ATK.

Before:
This Skill can only be used if the all of the monsters with 1400 or more ATK in your Deck are LIGHT Attribute Fiend monsters.
[REQUIREMENT] Send 1 card from your hand to your Graveyard.
[EFFECT] Make 2 face-up Level 4 or lower Fiend monsters on your field become Level 5 until the end of the turn. Then, you can choose up to 2 monsters on your opponent's field. If you do, make face-up monsters chosen become Level 4 until the end of the turn, and change face-down Defense Position monsters chosen to face-up Attack Position. During this turn, you can only attack with monsters with 2300-4000 ATK.


Blaster's Inferno

After Skill Balance:
This Skill can only be used if all of the monsters with 1400 or more ATK in your Deck are Dragon monsters, and the Deck contains 1 or less Level 5 or higher non-FIRE Attribute monster.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up Level 6 or higher FIRE Attribute Normal Monster on your field. It gains 600 ATK until the end of the turn. If it was a Level 7 monster, you can add 1 "Dragon's Inferno" from your Deck or Graveyard to your hand (twice per Duel).

Before:
This Skill can only be used if all of the monsters with 1400 or more ATK in your Deck are Dragon monsters, and the Deck contains 1 or less Level 5 or higher non-FIRE Attribute monster.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up Level 6 or higher FIRE Attribute Normal Monster on your field. It gains 600 ATK until the end of the turn. If it was a Level 7 monster, you can add 1 "Dragon's Inferno" from your Deck or Graveyard to your hand (once per Duel).


Disco Fever

After Skill Balance:
This Skill can be used if you have at least 15 Aqua Type monsters (except WATER Attribute monsters) in your Deck, and all of the Level 7 or higher Effect Monsters in your Deck are Aqua Type monsters.
[REQUIREMENT] During the turn you Normal Summoned an Aqua Type Normal Monster (except a WATER Attribute monster).
[EFFECT] Choose any number of face-up Aqua-Type monsters (except WATER Attribute monsters) on your field whose Level equals 10 or lower, and those monsters gain 700 ATK until the end of this turn.

Before:
This Skill can be used if you have at least 15 LIGHT Attribute Aqua Type monsters and the only Level 7 or higher Effect Monsters in your Deck are Aqua Type.
[REQUIREMENT] Can be activated during the turn you have Normal Summoned a LIGHT Attribute Aqua Type Normal Monster.
[EFFECT] Any number of LIGHT Attribute Aqua Type monsters on your field whose total Levels equal 10 gain 700 ATK until the end of the turn.


Noodle Art Reboot

After Skill Balance:
This Skill can only be used if all of the Level 5 or higher monsters in your Deck are FIRE Attribute Pyro Effect Monsters with 0 DEF and/or all Normal Monsters are Pyro Type.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up Level 5 or higher monster on your field. It gains 600 ATK until the end of this turn. Then, if it was a Level 7 or higher monster that was Summoned this turn, you can add 1 Pyro Normal Monster with 1300 or less ATK from your Graveyard to your hand (once per Duel).

Before:
This Skill can only be used if all of the Level 5 or higher monsters in your Deck are FIRE Attribute Pyro Effect Monsters with 0 DEF and/or all Normal Monsters are Pyro Type.
[REQUIREMENT] None
[EFFECT] Choose 1 face-up Level 5 or higher monster on your field. It gains 600 ATK until the end of this turn. Then, if it was a Level 7 or higher monster that was Summoned this turn, you can add 1 Pyro Normal Monster with 1300 or less ATK from your Graveyard to your hand.


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